Saturday 7 June 2008

Do Wii still care about Nintendo's all conquering machine?


The Wii. You love it, the ladies love it, the media love it and, hell, even politicians love it. But after been out on the market for nearly 2 years now, the question has to be asked, does it really deserve are love? For the Wii, in spite of all it's brilliance, has been failing to aspire of late although they are still harder to get a hold of than a greased up monkey.

So, why the disappointment? The main reason is that of the much lauded Wiimote motion sensing technology. Since it burst onto the scene, it's changed the way that we think of playing games and Wii Sports, bundled with the Wii as almost a tech demo, has provided hours of fun for, if they adverts are to be believed, grannies and young sex women the world over.

And then what happened? No seriously, what happened? Copies of Wii Sports have gone dusty and the number of titles that use the motion sensing as a pivotal gameplay mechanic has severly dropped off. Who's to "blame" for this? Nintendo. No, seriously, it's been rather interesting when you have a good look at the Wii's titles up close, particularly when comparing first and thrid party games.
Look at what awesome games have been released on it so far by Nintendo: Zelda: Twilight Princess, Super Mario Galaxy, Meteroid Prime 3, Mario Kart Wii and Super Smash Bros Brawl.




Alright, now compare the brilliant thrid party games: Zak and Wiki, Rayman: Raving Rabbids, No More Heroes, Resident Evil 4 and Boom Blox.




Now, with a few exceptions to the rule, it seems that in a weird twist of fate, the notorious 3rd party Nintendo titles have tried to do something fresh, innoative and exciting with the Wiimote's technology rather than having it require extra bits to play it "properly" or even just optional use. Even Wii Fit needs to have a balance board attached with it and MKW has the Wii Wheel.


As for optional use, it's alright with Mario Kart and it works well with Zelda but many reviews of Smash Bros have gone as far as telling you to not even bother using the Wiimote itself with Official Nintendo Magazine stating, "Quite simply, no" with the controls of the 'mote-nunchuk combo all over the place.


Now, certainly there ARE good titles by Nintendo that make full use of the Wiimote's capabilities and there are (a HELL of a lot of) bad ones by thrid parties but I just feel that despite Nintendo creating the motion sensing Wii, that they aren't taking complete advantage of making fresh titles, leading the way in it's development and instead using the motion sensing as a little add on to big games, making it as useful as Sixaxis, with this article also a relevance to Sony and their DIRE support of Sixaxis.

Let's hope Nintendo prove me wrong and I really do invite them to do so make the TECHNOLOGY, not the IDEA of the Wii as sucessful as the DS. Hopefully, upcoming Sam and Max, Okami and whatever hidden Nintedo title Reggie has hidden away continue with the Wiimote's brilliance.
__________________________________________________________
HTG Out

No comments: